AI Insights · Timothy · April 2022
Top 5 Racing Games on iOS in South America Q1 2022
Discover the performance trends of the top 5 racing games on iOS in South America during Q1 2022, with insights on downloads, revenue, and active users.
In the first quarter of 2022, the top 5 racing games on the iOS platform in South America showed varied performance trends in terms of downloads, revenue, and active users. Here's a detailed look at how each game fared during this period, based on data from Sensor Tower.
Bridge Race, published by SUPERSONIC STUDIOS LTD, saw a decline in weekly downloads from approximately 48K at the end of December to around 18K by the end of January. However, downloads picked up again, reaching 26K by the end of February and stabilizing around 22K-23K in March. Weekly revenue fluctuated, peaking at $432 at the start of the quarter and hitting a low of $56 in mid-February before rising again to $160 by the end of March. The game’s weekly active users also showed a downward trend from 53K to 38K in early February, then stabilized around 41K in March.
Mario Kart Tour by Nintendo Co., Ltd. exhibited a relatively stable download rate, starting with 24K in late December and ending with 13K in late March. Weekly revenue saw peaks and troughs, starting at $6.8K and peaking at $7.3K at the end of February, before stabilizing around $5K towards the end of March. Active users remained robust, averaging around 135K throughout the quarter, with a slight dip to 126K at the end of March.
Asphalt Legends Unite, from Gameloft, experienced consistent weekly downloads, starting at 13K and reaching a peak of 15K by mid-March. Revenue trends were more volatile, starting at $1.3K and spiking to $3.2K in early March before settling at $1.5K by the end of the quarter. Active users remained fairly steady, ranging from 27K to 33K throughout the quarter.
Need for Speed No Limits, published by Electronic Arts, showed a consistent download pattern, averaging around 10K weekly downloads, with slight fluctuations. Revenue peaked at $4.7K at the end of January and saw a general decline to about $1K by the end of March. Active users hovered around 58K-69K, maintaining a stable user base throughout the quarter.
F1 Mobile Racing, also by Electronic Arts, had a notable increase in weekly downloads, starting at 9K and peaking at 19K in mid-March. Weekly revenue showed modest fluctuations, peaking at $1.1K mid-quarter, then stabilizing around $1K by the end of March. Active users followed a similar upward trend, starting at 39K and peaking at 65K towards the end of March.
These insights illustrate the dynamic nature of the mobile gaming market in South America. For more detailed analytics and trends, visit Sensor Tower.